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GERMÁN LÓPEZ

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Game Developer specialized in Game Design

MY NAME IS GERMÁN LÓPEZ,
GAME DESIGNER.

I'M GERMÁN LÓPEZ,
GAME DESIGNER.

Since 2017, I have been developing different video games and tools in both Unreal Engine and Unity, some of them launched in platforms such as UE Marketplace and Google Play Store, enhancing my skills as a Game Designer and Team Worker.

Nowadays, I am working at Bohemia Interactive as a Regular Technical Designer, gaining more professional experience.

Are you interested in my work?

My

Check out the games I have worked on, from indie projects to AAA franchises!

Vigor

Bohemia Interactive

Howl of Iron

16 Gears

Into the Cave

Gold Pillow Games

Ratchet & Clank UE Prototype

Fan Game

Stigma Protocol

Final Thesis Project

Design skills

Game Design

  • Mechanics and gameplay design

  • Level design, dialogue systems, enemy encounters, and cinematics

  • Menu layout, design and implementation

  • Game Balance & Progression

  • UX Design

  • Combat systems

  • Prototyping

  • Detailed documentation & Mockups

  • Intuitive user interface

  • Pitching to stakeholders

  • Clear and concise visual design documentation

TECHNICAL SKILLS

Software & Languages

  • Blueprints Visual Scripting & C++
  • Unity C# (HDRP & URP)
  • Microsoft Office & Google Docs
  • Adobe Photoshop, Premiere & AE
  • Visual Studio, Eclipse, Rider, VS Code
  • Excel & Spreadsheets

Engines

  • Unreal Engine 4/5

  • Unity

  • Other

    • GameMaker Studio
    • Phaser 3
    • Android Studio

I HAVE BEEN iN

Demo Reel

Take a quick look at most of my featured projects in a short video demonstration.

Game Developer specialized in Game Design

CHECK OUT MY PORTFOLIO

I'M GERMÁN LÓPEZ,
GAME DESIGNER.

Are you interested in knowing more about my profile and experience?

Take a look at my portfolio!

Blog

My personal blog.

Presenting the Golden Tommy Awards

Hi again! 👋 Some time ago I was invited to a Stream here in Bohemia Interactive to present the Golden Tommy Awards. From my side, I was specifically presenting the winner of the Headshot of the...

I became the ultimate player in Bohemia Interactive

Hi again! 👋 Some time ago I was invited to a Stream here in Bohemia Interactive to talk about the responsibilities of a Technical Game Designer in the game industry and some of the future changes...

Awarded Best Game Design at PlayStation Awards

Hi! Great events have happened this month! 😄 Last December 14 the latest project I have worked on as Game Designer, Howl of Iron, gained Best Game Design Award at the PlayStation Awards 2022. This was...

The BIG Conference Experience 2022

Hi! Great events have been happening this month Last November 18-19 I attended the Bilbao International Games Conference to show the world the latest game I’ve been working on, Howl of Iron. This event was full...

Asset showcased in the UE Marketplace

Hello! I have some great news that happened last month. I have been publishing assets on the UE Marketplace since April, and last June 24 I received the following email from Epic Games: So, my asset...

The Door Problem in Game Development

Hello! I’m Germán López, Game Designer, and today we’re going to talk about one of our favorite topics. We are going to talk about Level Design. When you think about a game, many things come to...