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Know more about me :D

My Story

In 2017 I began my journey in this industry starting a Bachelor’s Degree in Game Design and Development at Rey Juan Carlos University, in Madrid, Spain. During the next four years I worked on numerous projects which highlight Into the CaveRevenge .44Shinobi no Noboru, and my Final Thesis Project: Stigma Protocol.

In addition, in the degree, I have had to make use of different programming languages such as C++C#, JavaScript, Java, and C, along with game engines like UnityUnreal Engine, and GameMaker Studio.

During this period I joined multiple game jams such as Texel Jam 2018, where my team was the winner of the public vote, and URJam 2020, where my team was also the winner, but this time by the jury.

In 2021 I started a Master’s Degree in Game Design at U-tad, in Las Rozas.

During this year, I started publishing assets and plugins in the UE Marketplace, being one of these assets showcased by Epic Games and promoted on its landing page.

During this master, my project, Howl of Iron, received the Best Game Design Award at the PlayStation Awards 2022.

From 2023 to 2024, I have been working as a Regular Technical Designer at Bohemia Interactive on one of their latest games for consoles: Vigor.

Right now, I am working as Game Designer at Crema Games on Temtem: Pioneers, an open-world ARPG where I specialize in combat systems and enemy behaviors.

In addition, since 2024 I am also working as a professor in the Bachelor’s Degree in Interactive Product Design at U-tad.

I’m teaching two subjects:

  • Projects IV
    • In this subject, I guide my students in creating a video game from scratch. They must develop a complete game that simulates the real-world development process of a company, and they must pitch the idea to me as if I were a publisher.
  • Social & Multiplayer Game Design
    • In this subject, I teach my students how multiplayer games work in both player and developer sides. They learn why and how big companies develop games based on multiplayer systems and the main features they need to know as game designers.

I am also tutorizing from 2 to 3 Final Thesis every year for some of my students.

Experience with Engines

My Skills

My main competences are Game Design (specialized in the technical part and gameplay) and Programming. The game engines I currently specialize in are Unreal Engine and Unity. Since most of my studies have been focused on the technical side of game development, I have extensive knowledge of Blueprints Visual Scripting, C++ and C#. Most of my projects can be found in my GitHub repositories.

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Game Prototyping

UNREAL ENGINE | UNITY | CRYENGINE | C++ | C# | BLUEPRINTS VISUAL SCRIPTING

Decision Taking

GAME BALANCE | GAMEPLAY | MECHANICS | ENEMIES | ENCOUNTERS

Documentation

SYSTEM DOCUMENTATION | COMBAT | BOSS FIGHTS | ENEMIES | PLAYER

Contact me!

You can contact me by using this form.